Archives
June 2006
It's backwards. Deal with it.
June 28, 2006 - Wednesday
I'm down to the last exam. After this, I can get dug into something I've been wanting to make: a non-blocking text box engine for Sphere. For an RPG engine, you'd be surprised at the lack of this functionality by default, so I'll be there to fill the void. I've also been considering a simpler menu system, but I haven't put as much thought into that.
Anyway, wish me luck!
June 22, 2006 - Thursday
Well, that's two exams down, three more to go. I'm also prepping for a few sessions in the lead-up to the ACM Programming Compo, something I've only been trying to have a shot at for five years. Next exam is Vector Calculus, ugh. Vectors? Yes. Parameterisation? Covered. Getting correct limits? Yep. Finding normals? Uh huh. Integration? Nope. Nada. Zip. That'll make for an interesting exam tomorrow morning.
The SphereDev.net wiki, Spheriki is now online! This kinda replaces the tired little community site that used to be there, and it doubles as online documentation. Fantastic little thing, I find myself whiling away, working on some obscure function page, simply because I can. Certainly keeps my attention better than attempting to study vector calculus. Most of the pages aren't done yet, but we're working on it. Lookee, I made my own user page!
Finally, a little entertaining something. Nobody's Watching (YouTube pilot episode) is a sitcom about two guys being whisked from Ohio to Hollywood by Warner Bros. to make their own sitcom. It's a sitcom about making a sitcom! Conceived by Bill Lawrence, the guy behind Scrubs, so you know it's gotta be worth something. It made me LOL! Pity it was dropped in favour of some other show. You can still watch it online (click the link). Enjoy!
June 16, 2006 - Friday
I feel really bad about not tending to this site as often as I should. Well, I can justify it, what with my two exam weeks just around the bend, and the fact that SphereDev.net was down for a while. I've been hard at work, but nonetheless still got myself plunged head-first into Azumanga Daioh (no, I can't read any of it either, I just thought a relevant link would be nice).
June 09, 2006 - Friday
This one's a special message to SlashKid, who shares with me an interest in random terrain generation. Behold!
http://www.geocities.com/Area51/6902/terrain.html
The Sphere implementation I made was based on the Faulting and/or Collaging section. As always, source is provided with the project, and yes, mine is horribly inefficient. Since my faults were only ever horizontal or vertical, very distinct gridding patterns occured in the resulting height maps.