I'm Tung Nguyen. I live in Sydney, Australia. I write code. I dabble in multimedia, games development, web development, and I aspire to be a competent programmer in the future so I can make the stuff I want.
This site is home to my various projects (mostly Sphere-related), a blog to deliver various programming and games-related bits and bobs, and a way for you, the anonymous reader, to get in touch with me.
I have a profile page over at the Sphere RPG engine wiki, if you want to see some of the older stuff I've done.
Sphere was hurting for a good game-picking interface, so we held a compo. I made the winning entry, which is distributed with Sphere even today. Hooray!
Since Flikky's moved on, I've been managing and maintaining Sphere, a C++/JavaScript-based open-source RPG engine, from the Linux side:
In the past, I've also done things like:
I was the one who designed the front page of the wiki. The design itself was "inspired" by Wikipedia.
I wrote many of the function wiki pages, as well as transforming it from a copy of doc_functions.txt/api.txt to a useful reference with quick descriptions and deeper explanations.
I currently keep the news section up-to-date, and write docs for vital system scripts.
I've made plenty of demos, and some games, including:
I've written a handful of scripts that enhance Sphere, including:
I've dabbled with a whole bunch of stuff, in no particular order:
Still looking to extend my borders. Haskell is still uncharted territory, while my next target is Ruby for a little something I'm cooking up.
This seems like a lot of languages, but it's not so much the number, but the ability to think "outside" any one language, and instead think of the problems.
Meanwhile, I have the memory of a goldfish, so I tend to write docs. Lots of docs. Good docs. Short docs, otherwise I never read them again. My git for the lazy article is linked on the official git site, if that means anything.
There's also a list of links on the right. Feel free to check them out.