rpg

The Elements of RPGs

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There aren't many hobbyist game devs working on role-playing games (RPGs). For those who are, it's useful to think about what the different parts of an RPG are, and how they fit together.

I won't talk about plot or characters; this blog entry is strictly about gameplay. Getting gameplay right in an RPG is hard enough without the burden of writing and editing a plot and characters.

There are 5 elements to any RPG:

  • Roles
  • Enemies
  • Skills
  • Items
  • Exploration

Read on for their explanations.

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Making an RPG with Quipkit (Hypothetically)

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Quipkit is a work-in-progress (read: not even near finished) indie RPG dev kit. This blog entry describes how we might make an RPG using Quipkit.

1. Vague Game Description

Most games start as vague ideas, and indie RPGs are no exception. Here's one for our hypothetical RPG:

You play a guy in a traditional fantasy RPG. You walk around a map of grass and water, and every so often you encounter a monster. You exchange blows with said monster in the battle system until either you or it dies. If you win, you gain experience. With enough experience, the guy can gain a level and grow in strength. This continues until the player chooses to exit.

It shall be dubbed... Island Dude.

How would be breathe life into this little RPG? Read on!

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Robot Forest Plus

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A screenshot of the player gaining a level

An adaption of Flikky's compo game that adds a few fun elements.

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Glob the Blob

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A screenshot of Glob annoying Grob

Takes everything from the original Glob the Blob and improves on it. Brighter, more colourful, more fun!

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Glob the Blob (old)

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Flobippo: "I'm just a demonstration"

A walk-around demo of an RPG in Sphere, with basic interaction.

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oh noes dragon!!1

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oh noes dragon!!1 title screen

A proof-of-concept RPG made in the 5 days between October 29 and November 2, back in 2007.

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