persist.js is a framework for the Sphere RPG engine that lets you store persistent data and code with persons and maps.
This script can wrap strings given either a character or a pixel width, breaking it into an array of lines.
Handy to side-step the issues with char-by-char word "jumping" with Sphere's text drawing functions.
This is an implementation of the recursive flood fill algorithm for Sphere.
A simple random terrain generator. Uses the random fault-line algorithm.
A demonstration of techniques for a roguelike game in Sphere.
A demo of a 640x480 pixel image editor, made with Sphere.
Takes everything from the original Glob the Blob and improves on it. Brighter, more colourful, more fun!
A walk-around demo of an RPG in Sphere, with basic interaction.