Sphere Demos
Index
Whenever a project I begin falls out of active development, it eventually slows to a rotting pace, and ends up here. These are the projects that never saw the light of day. Some were never meant to see completion. Others were wastes of time.
Whatever the reason, enjoy these pieces of flotsam and jetsam!
Might want to grab the Sphere RPG Engine, because that's what all these projects are made in. All demos extract to their own directories.
Glob The Blob (old)
My first attempt at a real RPG, gone horribly wrong. You can walk around the two maps, talk to other blobs, and enjoy the random text and char-by-char text scrolling.
Glob The Blob
The successor to the old Glob The Blob project. The artwork has improved slightly, the textboxes are marginally more elegant, there's a real menu system, interaction is slightly more sophisticated, and... still two maps. No, wait, three.
Image Editor
I originally made the demo to show Flikky how I wanted the mouse coordinate mappings to work out to in the actual Sphere IDE. As such, the image editor has been marginally improved. This editor in itself is still rather crap, though.
Project: Iron Halo
It was going to be a roguelike game in Sphere. That is, until I realised that Sphere was entirely incapable of handling the number pad. That may be due in part to the fact that Europe uses a keyboard other than the standard US-104 key keyboard.
In any case, the game was quickly abandoned after discovering this fact. There's some demonstrations of how the ColorMatrix can be used to change the colours of a sprite.
Random Terrain Generator
It spends a long time to make a crappy terrain map. Well, at least it's made randomly. You could use it in one of your games, but then you'd bore your players to death.
Flood Fill
There was discussion about pathfinding algorithms on the Spherical Forums. This got me thinking about that particular topic, which lead me to thinking about flood fill algorithms. I found an article about it, which I don't have the link to, but it did spur me into implementing one of the recursive methods.
This is that implementation. It's the scanline flood fill algorithm in action. By changing the conditions for checking to fill or not, any area can be filled with anything. Uses the map engine to display its results.
Robot Forest Plus
It's Flikky's classic, Robot Forest. Plus the ability to gain experience and level up. But since there's no save file capability, it's largely pointless. Still, it's fun for a few minutes.