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Sphere Demos

Project: Iron Halo

Description

I... honestly cannot remember the original concept behind this game. I remember nothing but the fact that this was supposed to be a roguelike in Sphere.

That is, until I realised that Sphere has absolutely no way to access the numeric keypad. Nothing I could do would convince the engine to read those keys. They were to be an integral part of the interface, but they just wouldn't register.

That's why this project has been officially scrapped.

Screenshots

Don't get excited, there aren't any other modes.


Change the colours with the poorly documented keys: 1, 2, 3, q, w, e, a, s, d


The ColorMatrix works its magic. There are only four sprites in there!


Pulsating cursors. I used sinusoidal waves. Ain't that something?


This was to be a FOV algorithm implementation. It was also where I threw in the towel.

Features

There are a few of these, actually:

  • Changing the colours of a sprite with Sphere's ColorMatrix
  • Two simultaneously pulsating cursors, with different phases and frequencies
  • Crappy key-based interface

Come to think of it, that's not much.

Download

You'll need the Sphere RPG Engine to run this. Just extract this straight to your games directory: it extracts into its own subdirectory.

Download Project: Iron Halo, 8.8 KB ZIP